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Virtualized reality: constructing time-varying virtual worlds from real world events

机译:虚拟现实:根据现实事件构建时变的虚拟世界

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Virtualized reality is a modeling technique that constructs full 3D virtual representations of dynamic events from multiple video streams. Image-based stereo is used to compute a range image corresponding to each intensity image in each video stream. Each range and intensity image pair encodes the scene structure and appearance of the scene visible to the camera at that moment, and is therefore called a visible surface model (VSM). A single time instant of the dynamic event can be modeled as a collection of VSMs from different viewpoints, and the full event can be modeled as a sequence of static scenes-the 3D equivalent of video. Alternatively, the collection of VSMs at a single time can be fused into a global 3D surface model, thus creating a traditional virtual representation out of real world events. Global modeling has the added benefit of eliminating the need to hand-edit the range images to correct errors made in stereo, a drawback of previous techniques. Like image-based rendering models, these virtual representations can be used to synthesize nearly any view of the virtualized event. For this reason, the paper includes a detailed comparison of existing view synthesis techniques with the authors' own approach. In the virtualized representations, however, scene structure is explicitly represented and therefore easily manipulated, for example by adding virtual objects to (or removing virtualized objects from) the model without interfering with real event. Virtualized reality, then, is a platform not only for image-based rendering but also for 3D scene manipulation.
机译:虚拟现实是一种建模技术,可从多个视频流中构建动态事件的完整3D虚拟表示。基于图像的立体声用于计算与每个视频流中每个强度图像相对应的距离图像。每个范围和强度图像对都会编码当时相机可以看到的场景的场景结构和外观,因此被称为可见表面模型(VSM)。可以将动态事件的单个瞬时建模为来自不同视角的VSM的集合,而可以将完整事件建模为一系列静态场景(相当于视频的3D)。或者,可以将一次收集的VSM融合到全局3D表面模型中,从而根据现实事件创建传统的虚拟表示。全局建模的另一个好处是,无需手动编辑距离图像以校正立体声中的错误,这是先前技术的一个缺点。像基于图像的渲染模型一样,这些虚拟表示可用于合成虚拟事件的几乎任何视图。因此,本文将现有视图合成技术与作者自己的方法进行了详细的比较。然而,在虚拟化表示中,场景结构被明确表示,因此易于操作,例如,通过在模型中添加虚拟对象(或从模型中删除虚拟对象)而不会干扰真实事件。因此,虚拟现实不仅是基于图像的渲染的平台,而且还是3D场景操纵的平台。

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