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Multi-viewpoint images for multi-user interaction

机译:用于多用户交互的多视点图像

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In this paper, we introduce the idea of projecting different image elements from multiple viewpoints and combining them in a single stereoscopic image. We use this technique to enable multi-user interaction and co-located collaboration in large projection-based immersive display systems. Viewing stereoscopic images from a viewpoint outside of the projection viewpoint introduces parallax, a skew distortion of the spatial image, resulting in a misalignment between real and virtual object positions for multiple viewers sharing a single-view stereoscopic display system. With multi-viewpoint images, we can project different image elements from multiple viewpoints, corresponding to the viewing positions of multiple users, and combine them in a single image. We use this technique to project interaction elements for each user in the correct position and depth, matching, from the user's point of view, the tracked real positions of interaction devices with the virtual position of visual and functional interaction elements such as pointers, menus or picking rays. We introduce a rendering method to combine projections for different viewpoints in a single, consistent stereoscopic image. We have used multi-viewpoint images for interaction in applications, where a large audience is looking at a non-head-tracked immersive presentation and a guide user is controlling the application with direct interaction techniques. Furthermore we have developed complex interaction scenarios, where multiple users share a conventional single-view projection-based display environment for co-located collaboration.
机译:在本文中,我们介绍了从多个视点投影不同图像元素并将它们组合到单个立体图像中的想法。我们使用此技术在基于大型投影的沉浸式显示系统中启用多用户交互和协同定位协作。从投影视点之外的视点观看立体图像会引入视差,即空间图像的歪斜失真,从而导致共享单个视图立体显示系统的多个观看者的真实和虚拟对象位置之间出现未对准。使用多视点图像,我们可以从多个视点投射与多个用户的观看位置相对应的不同图像元素,并将它们组合到一个图像中。我们使用这项技术在正确的位置和深度投影每个用户的交互元素,从用户的角度来看,将跟踪的交互设备的实际位置与可视化和功能性交互元素(例如指针,菜单或采摘射线。我们介绍了一种渲染方法,可在单个一致的立体图像中组合针对不同视点的投影。我们已经使用多视点图像在应用程序中进行交互,在该应用程序中,大量观众正在观看非头部跟踪的身临其境的演示,并且指导用户使用直接交互技术来控制应用程序。此外,我们已经开发了复杂的交互方案,其中多个用户共享常规的基于单视图投影的显示环境,以在同一地点协作。

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