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The use of a videogame for assessing sensory-motor and cognitive interference effects in humans

机译:使用视频游戏评估人类的感觉运动和认知干扰效应

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Light is a reliable visual distracter. Our research program is geared toward documenting the parameters by which different forms of light cause distraction in basic sensory-perception processes, motor abilities, and mental capabilities (sample classification, sample identification, trail markings short-term memory, etc.) Unlike the standardized assessment tests commonly used, we theorized that a videogame-type task would allow for multiple-trial measurements in tasks similar to what is assessed in the Wechsler Abbreviated Intelligence Scale. To determine if the commercial video game Police Trainer could be used as the videogame research tool we correlated measures of short-term memory (Wechsler Abbreviated Intelligence Scale) and sensory-motor processing (Grooved Pegboard) with tasks played In the game. We found that scores on specific tasks increased at different rates depending on the task complexity (simple visual-motor versus class identification or short-term memory). We concluded that the use of this videogame has utility as an active-assessment tool especially in studies where additional attention or cognitive load manipulations (such as visual or auditory distracters) are of primary interest We have now proceeded in implementing the video game into a light-distracting experiment. White light is presented. as the visual distracter from several angles, in reference to the game's screen. As participants play the assigned tasks, an occasional 1 s flash of light is presented. Accuracy and latency to respond to the game-task is measured on the light-exposure trials versus the no-exposure trials. Behavioral reactions to the light stimuli were recorded using mini cameras in the room and on the game. Pilot data from the light exposure trials are presented.
机译:光是可靠的视觉分散器。我们的研究计划旨在记录各种参数,通过这些参数,不同形式的光会在基本的感知过程,运动能力和心理能力(样本分类,样本识别,痕迹标记,短期记忆等)中引起干扰。我们通常采用评估测试,从理论上讲,视频游戏类型的任务将允许对类似于Wechsler缩写智力量表中评估的任务进行多次尝试测量。为了确定是否可以将商业视频游戏“警察训练师”用作视频游戏研究工具,我们将短期记忆(韦克斯勒缩写智力量表)和感觉运动处理(凹槽钉板)的度量与游戏中扮演的任务相关联。我们发现,根据任务的复杂性(简单的视觉运动与班级识别或短期记忆),特定任务的分数以不同的速率增加。我们得出的结论是,使用此视频游戏可作为一种主动评估工具,尤其是在那些主要关注额外注意力或认知负荷操纵(例如视觉或听觉干扰因素)的研究中。分散注意力的实验。呈现白光。从游戏屏幕的不同角度来看,它是视觉分散器。当参与者执行分配的任务时,偶尔会出现1 s的闪光灯。应对游戏任务的准确性和等待时间是在曝光试验与非曝光试验之间测得的。使用室内和游戏中的微型摄像机记录对光刺激的行为反应。展示了来自光暴露试验的试验数据。

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