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Real-time photo realistic simulation of complex heritage edifices

机译:实时照片逼真的复杂建筑的仿真

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We describe a new methodology for 3D photo realistic reconstruction and real-time simulation of complex heritage edifices, using widely available standard tools. The aim is to build compelling, interactive and highly realistic virtual cultural reconstructions, as their static lighting is based on premium precalculated lighting data. This data is obtained by the use of appealing photo realistic lighting models, such as the Radiosity global illumination technique. The resulting high-quality lighting information is stored in 2D textures, called light maps, which according to the multi-pass multi-texture technique, are blended in real-time with the model ordinary texture maps. The real-time experience is also accompanied with an integrated atmospheric simulation based on particle systems. The whole methodology is based on international open standard programming languages and APIs, while leaving the user to freely select and use his/her 3D character-modelling package of choice.
机译:我们使用广泛可用的标准工具描述了一种新的3D照片逼真重建和实时仿真的新方法。目的是建立引人注目的,交互和高度现实的虚拟文化重建,因为它们的静电照明是基于溢价预先计算的照明数据。该数据是通过使用吸引光学逼真的照明模型来获得的,例如全局光度照明技术。由此产生的高质量照明信息存储在2D纹理中,称为光图,根据多通路多纹理技术,与模型普通纹理图实时混合。实时经验还伴随着基于粒子系统的集成大气模拟。整个方法基于国际公开标准编程语言和API,同时将用户自由选择和使用他/她的3D字符建模套件。

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