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Visualizing knowledge about virtual reconstructions of ancient architecture

机译:可视化有关古代建筑虚拟重建的知识

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One of the assumptions of current software for visualizing architecture is that the underlying geometry is a correct, objective and complete representation of the objects in question. However, we argue that such an ideal situation can hardly be met. Instead, there are a variety of situations in which there is considerable uncertainty associated with some features of a model. Furthermore, the model usally stems from design decisions which are not encoded in the model but which may be important for users. We argue that more information about geometric models should be representable and visualizable. In particular, we propose non-photorealistic rendering styles for encoding such additional information in a visualization of a 3D model which goes over and above the geometry. We then apply this concept to visualizations of virtual reconstructions of ancient architecture. Finally, we describe the prototypical system AncientVis, which represents an approach to visualizing models with uncertain features.
机译:当前用于可视化体系结构的软件的一种假设是,底层几何结构是所讨论对象的正确,客观和完整的表示形式。但是,我们认为这样的理想情况几乎无法实现。取而代之的是,在许多情况下,与模型的某些特征相关的不确定性很大。此外,该模型通常来自于设计决策,这些决策未在模型中进行编码,但对用户而言可能很重要。我们认为关于几何模型的更多信息应该是可表示的和可视化的。特别是,我们提出了非真实感渲染样式,用于在几何图形之上和之上的3D模型的可视化中对此类附加信息进行编码。然后,我们将此概念应用于古代建筑的虚拟重建的可视化。最后,我们描述了原型系统AncientVis,它代表了一种可视化具有不确定特征的模型的方法。

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