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3D-Reconstructions and Virtual 4D-Visualization to Study Metamorphic Brain Development in the Sphinx Moth Manduca Sexta

机译:3D重建和虚拟4D可视化以研究狮身人面像蛾蛾的六倍体变态性大脑发育

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摘要

During metamorphosis, the transition from the larva to the adult, the insect brain undergoes considerable remodeling: new neurons are integrated while larval neurons are remodeled or eliminated. One well acknowledged model to study metamorphic brain development is the sphinx moth Manduca sexta. To further understand mechanisms involved in the metamorphic transition of the brain we generated a 3D standard brain based on selected brain areas of adult females and 3D reconstructed the same areas during defined stages of pupal development. Selected brain areas include for example mushroom bodies, central complex, antennal- and optic lobes. With this approach we eventually want to quantify developmental changes in neuropilar architecture, but also quantify changes in the neuronal complement and monitor the development of selected neuronal populations. Furthermore, we used a modeling software (Cinema 4D) to create a virtual 4D brain, morphing through its developmental stages. Thus the didactical advantages of 3D visualization are expanded to better comprehend complex processes of neuropil formation and remodeling during development. To obtain datasets of the M. sexta brain areas, we stained whole brains with an antiserum against the synaptic vesicle protein synapsin. Such labeled brains were then scanned with a confocal laser scanning microscope and selected neuropils were reconstructed with the 3D software AMIRA 4.1.
机译:在从幼虫到成虫的转变过程中,昆虫的大脑经历了相当大的重塑:新的神经元被整合,而幼虫的神经元被重塑或消除。一种研究变态的大脑发育的公认模型是狮身人面像蛾Manduca sexta。为了进一步了解涉及大脑变态转变的机制,我们基于成年雌性的选定大脑区域生成了3D标准大脑,并在defined发育的定义阶段内3D重建了相同区域。选定的大脑区域包括例如蘑菇体,中枢复合体,触角和视叶。通过这种方法,我们最终希望量化神经柱结构的发育变化,而且还希望量化神经元补体的变化并监测选定神经元群体的发育。此外,我们使用建模软件(Cinema 4D)来创建虚拟4D大脑,并在其发展阶段进行变形。因此,3D可视化的教学优势已扩展到更好地理解开发过程中神经桩形成和重塑的复杂过程。为了获得性支原体大脑区域的数据集,我们用针对突触小泡蛋白突触素的抗血清对全脑进行了染色。然后用共聚焦激光扫描显微镜扫描标记的大脑,并使用3D软件AMIRA 4.1重建选定的神经桩。

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