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Modeling of emotion generation by various eliciting factors for anthropomorphic agents

机译:拟人化行为的多种诱发因素对情绪产生的建模

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A variety of works on building and adapting life-like agents for human-computer communication have been conducted. An important aspect we should consider when designing them is how they are considered by users. Through the appropriate mechanisms we should permit the users' suspension of disbelief for agents and give users the conviction that they can proceed with the communication efficiently and friendly by intervention of agents. We present some preliminary work, a generalized and extended framework for the generation of emotions in anthropomorphic agents. This model has been designed as part of an emotion-based response system which can be used in various applications. A basic idea of the model is placed on the cognitive appraisal model, but it is extended to include other emotion eliciting factors, which are not considered directly in the theory but known to be closely related to the generation of emotions. By representing the structure of the cognitive theory as a simple weighted network, the method provides a flexible way of modeling different aspects of personalities and temperaments.
机译:已经进行了许多有关建立和适应栩栩如生的人机交互的工作。设计它们时,我们应考虑的一个重要方面是用户如何考虑它们。通过适当的机制,我们应该允许用户暂停对代理的怀疑,并让用户相信他们可以通过代理的干预有效而友好地进行交流。我们提出一些初步的工作,一个拟人化的情感产生的广义和扩展框架。该模型已被设计为基于情感的响应系统的一部分,该系统可用于各种应用中。该模型的基本思想被放在认知评估模型上,但它被扩展为包括其他情绪引发因素,这些因素在理论中并未直接考虑,但已知与情绪的产生密切相关。通过将认知理论的结构表示为简单的加权网络,该方法提供了一种建模个性和性情不同方面的灵活方法。

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