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An object-oriented approach to model scenes of buildings

机译:面向对象的建筑物场景建模方法

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This paper presents an object-oriented approach for describing and modelling buildings by means of computer graphics. The approach is based on an object- and component-oriented graphics framework. Scenes of buildings are conventionally modelled by a set of primitives and some aggregates. The present approach, however uses highly abstract objects which represent certain parts of real buildings. These objects form together a high-level hierarchical construction set and are responsible for providing decompositions into primitives where necessary. Dependencies and side effects are handled by the abstract objects themselves. First results show that the new approach leads to simple and flexible representations without losing the broadness necessary to describe real buildings. However, as its main application domain is urban planning, it does not attempt complete photorealism.
机译:本文提出了一种通过计算机图形学来描述和建模建筑物的面向对象的方法。该方法基于面向对象和组件的图形框架。传统上,建筑物的场景是由一组图元和一些集合体建模的。但是,本方法使用高度抽象的对象,它们代表真实建筑物的某些部分。这些对象共同形成一个高级层次结构集,并在必要时负责提供分解为基元的功能。依赖关系和副作用由抽象对象本身处理。最初的结果表明,新方法可以实现简单灵活的表示,而不会失去描述真实建筑物所必需的广泛性。但是,由于其主要应用领域是城市规划,因此它不会尝试使用完整的真实感。

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