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A unified media presentation method for multimedia information networks

机译:多媒体信息网络的统一媒体展示方法

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Hypermedia systems are very important as platforms in the future multimedia information network services. In order to provide more flexible and sophisticated multimedia presentation, it is desirable to simply and efficiently transmit various media data from the databases distributed over network and present them on the user station depending on scenario so as to semantically integrate into multimedia information objects. In this paper, a new hypermedia system which is based on object-oriented structure to perform two different temporal synchronization methods, "lip synchronization" and "scene synchronization" is introduced. Lip synchronization method performs, fine-grained temporal synchronization between continuous media, such as audio and video. On the other hand in scene synchronization, coarse-grained temporal relation between continuous media and discrete media, such as image, graphics or text is maintained depending on the presentation scenario. Furthermore, several media which are semantically related to each other are unified into a Media Group (MG) to simplify its media treatment. The MGs and their involved processing functions are encapsulated into a Media Object (MO) and easily controlled by message passing procedure. In this paper, implementation of the hypermedia model which performs scene synchronization function between discrete and continuous media in the MOs depending on the presentation scenario, and context switching function between each media presentation is precisely described. Finally "Electric Museum" as a prototype application of hypermedia systems is introduced to evaluate the suggested synchronization mechanism.
机译:超媒体系统作为将来的多媒体信息网络服务的平台非常重要。为了提供更加灵活和复杂的多媒体呈现,期望简单有效地从分布在网络上的数据库发送各种媒体数据,并根据情况将它们呈现在用户站上,以便语义上集成到多媒体信息对象中。在本文中,介绍了一种新的超媒体系统,该系统基于面向对象的结构来执行两种不同的时间同步方法:“嘴唇同步”和“场景同步”。唇形同步方法在连续的媒体(例如音频和视频)之间执行细粒度的时间同步。另一方面,在场景同步中,取决于呈现场景,可以维持连续媒体和离散媒体(例如图像,图形或文本)之间的粗粒度时间关系。此外,将在语义上彼此相关的几种媒体统一到一个媒体组(MG)中,以简化其媒体处理。 MG及其所涉及的处理功能被封装到媒体对象(MO)中,并易于通过消息传递过程进行控制。在本文中,精确描述了超媒体模型的实现,该模型根据演示场景在MO中的离散媒体和连续媒体之间执行场景同步功能,并精确描述每个媒体展示之间的上下文切换功能。最后,引入“电子博物馆”作为超媒体系统的原型应用程序,以评估建议的同步机制。

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