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Environmental signal processing (ESP): an application of three-dimensional matched field processing in the ocean

机译:环境信号处理(ESP):三维匹配场处理在海洋中的应用

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Summary form only given. Simulations of matched field processing (MFP) in a complex three-dimensional ocean environment indicate that the environment itself can be exploited for the purpose of array processing. Work discussed in a preceding poster paper has been extended to the range-dependent 3-D environment case. Self-consistent MFP simulations in a noisy 3-D environment have been produced using the same numerical model for constructing the signal and correlated noise field. The approach has been applied to an ocean environment that has a portion of the Gulf Stream running through an area of bathymetric variability together with a storm that produces an anisotropic (horizontally and vertically correlated) noise field. Linear and nonlinear MFP processing is considered for vertical and horizontal arrays. The complexity of the environment has been shown to enhance MFP rather than degrade it.
机译:仅提供摘要表格。在复杂的三维海洋环境中进行的匹配场处理(MFP)的仿真表明,可以将环境本身用于阵列处理。前一篇海报文章中讨论的工作已扩展到与范围相关的3-D环境案例。使用用于构建信号和相关噪声场的相同数值模型,已经在嘈杂的3D环境中产生了自洽的MFP仿真。该方法已应用于海洋环境,该环境的一部分墨西哥湾流经过测深可变性区域,并伴有产生各向异性(水平和垂直相关)噪声场的风暴。对于垂直和水平阵列,考虑使用线性和非线性MFP处理。事实证明,环境的复杂性可以增强MFP而不是使其退化。

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