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Environmental signal processing (ESP): an application of three-dimensional matched field processing in the ocean

机译:环境信号处理(ESP):在海洋中三维匹配现场处理的应用

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Summary form only given. Simulations of matched field processing (MFP) in a complex three-dimensional ocean environment indicate that the environment itself can be exploited for the purpose of array processing. Work discussed in a preceding poster paper has been extended to the range-dependent 3-D environment case. Self-consistent MFP simulations in a noisy 3-D environment have been produced using the same numerical model for constructing the signal and correlated noise field. The approach has been applied to an ocean environment that has a portion of the Gulf Stream running through an area of bathymetric variability together with a storm that produces an anisotropic (horizontally and vertically correlated) noise field. Linear and nonlinear MFP processing is considered for vertical and horizontal arrays. The complexity of the environment has been shown to enhance MFP rather than degrade it.
机译:摘要表格仅给出。复杂的三维海洋环境中的匹配现场处理(MFP)的模拟表明环境本身可以用于阵列处理的目的。在前海报纸张中讨论的工作已经扩展到范围依赖的3-D环境案例。使用相同的数值模型来制造在嘈杂的3-D环境中的自我一致的MFP模拟,用于构建信号和相关噪声场。该方法已被应用于海洋环境,海洋环境具有通过散系变形的区域与产生各向异性(水平和垂直相关的)噪声场的风暴延伸的湾流的一部分。用于垂直和水平阵列的线性和非线性MFP处理。已经显示了环境的复杂性来增强MFP而不是降解它。

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