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Virtual Reality Applications for Addressing the Needs of those Aging with Disability

机译:虚拟现实应用程序可满足残障人士的需求

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As persons with disabilities age, progressive declines in health and medical status can challenge the adaptive resources required to maintain functional independence and quality of life [1]. These challenges are further compounded by economic factors, medication side effects, loss of a spouse or caregiver, and psychosocial disorders [1-2]. With the gradual loss of functional independence and increased reliance on others for transportation, access to general medical and rehabilitation care can be jeopardized [2]. The combination of these factors when seen in the context of the average increase in lifespan in industrialized societies has lead to a growing crisis that is truly global in proportion. While research indicates that functional motor capacity can be improved, maintained, or recovered via consistent participation in a motor exercise and rehabilitation regimen [3], independent adherence to such preventative and/or rehabilitative programming outside the clinic setting is notoriously low [1]. This state of affairs has produced a compelling and ethical motivation to address the needs of individuals who are aging with disabilities by promoting home-based access to low-cost, interactive virtual reality (VR) systems designed to engage and motivate individuals to participate with "game"-driven physical activities and rehabilitation programming. The creation of such systems could serve to enhance, maintain and rehabilitate the sensorimotor processes that are needed to maximize independence and quality of life. This is the theme of the research to be presented at this MMVR workshop.
机译:随着残疾人的年龄增长,健康和医疗状况的逐步下降会挑战保持功能独立性和生活质量所需的适应性资源[1]。这些挑战还因经济因素,药物副作用,失去配偶或照顾者以及社会心理障碍而变得更加复杂[1-2]。随着功能独立性的逐渐丧失和对他人运输的日益依赖,获得一般医疗和康复护理的机会可能会受到威胁[2]。从工业化社会平均寿命增长的角度来看,这些因素的结合导致了日益严重的危机,而这种危机确实是全球性的。尽管研究表明,通过持续参与运动锻炼和康复方案可以改善,维持或恢复功能性运动能力[3],但众所周知,在临床环境之外对这种预防性和/或康复性程序的独立依从性很低[1]。这种情况已经产生了令人信服的道德动机,通过促进基于家庭的低成本互动虚拟现实(VR)系统的访问来满足残障人士的需求,该系统旨在鼓励和激励个人参与“游戏”驱动的体育活动和康复编程。此类系统的创建可用于增强,维持和修复最大化独立性和生活质量所需的感觉运动过程。这是将在此MMVR研讨会上进行的研究的主题。

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