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ATL with Strategy Contexts and Bounded Memory

机译:具有策略上下文和有限内存的ATL

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We extend the alternating-time temporal logics ATL and ATL~* with strategy contexts and memory constraints: the first extension makes strategy quantifiers to not "forget" the strategies being executed by the other players. The second extension allows strategy quantifiers to restrict to memoryless or bounded-memory strategies.rnWe first consider expressiveness issues. We show that our logics can express important properties such as equilibria, and we formally compare them with other similar formalisms (ATL, ATL~* , Game Logic, Strategy Logic, ...). We then address the problem of model-checking for our logics, especially we provide a PSPACE algorithm for the sublogics involving only memoryless strategies and an EXPSPACE algorithm for the bounded-memory case.
机译:我们用策略上下文和内存限制扩展了交替时间逻辑ATL和ATL〜*:第一个扩展使策略量词不“忘记”其他参与者正在执行的策略。第二个扩展允许策略量词限制为无记忆或有界内存策略。我们首先考虑表达性问题。我们证明了我们的逻辑可以表达重要的属性,例如均衡,并将它们与其他类似的形式主义(ATL,ATL〜*,游戏逻辑,战略逻辑等)进行正式比较。然后,我们解决了逻辑检查模型的问题,尤其是为子逻辑提供了仅涉及无内存策略的PSPACE算法,为有界内存的情况提供了EXPSPACE算法。

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