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ATL with Strategy Contexts and Bounded Memory

机译:ATL与策略上下文和有界内存

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摘要

We extend the alternating-time temporal logics ATL and ATL{sup}* with strategy contexts and memory constraints: the first extension makes strategy quantifiers to not "forget" the strategies being executed by the other players. The second extension allows strategy quantifiers to restrict to memoryless or bounded-memory strategies. We first consider expressiveness issues. We show that our logics can express important properties such as equilibria, and we formally compare them with other similar formalisms (ATL, ATL{sup}*, Game Logic, Strategy Logic, ...). We then address the problem of model-checking for our logics, especially we provide a PSPACE algorithm for the sublogics involving only memoryless strategies and an EXPSPACE algorithm for the bounded-memory case.
机译:我们使用策略上下文和内存约束将交替时间逻辑ATL和ATL {SUP} *扩展:第一个扩展使策略量词不会“忘记”其他玩家执行的策略。第二个扩展允许策略量词限制对记忆或有界内存策略。我们首先考虑表达力问题。我们表明我们的逻辑可以表达均衡等重要属性,我们将它们与其他类似的形式主义(ATL,ATL {SUP} *,游戏逻辑,策略逻辑,......)正式化。然后,我们解决了模型检查的逻辑问题,特别是我们为仅涉及无核策略和界限内存案例的expspace算法提供了PSPACE算法。

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