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Translating General Game Descriptions into an Action Language

机译:将一般游戏说明翻译成动作语言

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摘要

The game description language (GDL), which is the basis for the grand AI challenge of general game playing, can be viewed as yet another action language. However, due to its unique way of addressing the frame problem, GDL turned out to be surprisingly difficult to relate to any of the classical action formalisms. In this paper, we present the first complete embedding of GDL into an existing member, known as, C+, of the family of action languages. Our provably correct translation paves the way for applying known results from reasoning about actions, including competitive implementations such as the Causal Calculator, to the new and ambitious challenge of general game playing.
机译:游戏描述语言(GDL)是一般游戏进行AI挑战的基础,可以视为另一种动作语言。但是,由于GDL以独特的方式解决了框架问题,因此与任何经典动作形式主义联系起来都令人惊讶地困难。在本文中,我们提出了将GDL第一次完全嵌入到动作语言家族的现有成员C +中的方法。我们经过证明的正确翻译为将行动推理中的已知结果(包括因果计算器等竞争性实施)应用于一般游戏的新挑战而铺平了道路。

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