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The RAGE Software Asset Model and Metadata Model

机译:RAGE软件资产模型和元数据模型

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Software assets are key output of the RAGE project and they can be used by applied game developers to enhance the pedagogical and educational value of their games. These software assets cover a broad spectrum of functionalities - from player analytics including emotion detection to intelligent adaptation and social gamification. In order to facilitate integration and interoperability, all of these assets adhere to a common model, which describes their properties through a set of metadata. In this paper the RAGE asset model and asset metadata model is presented, capturing the detail of assets and their potential usage within three distinct dimensions - technological, gaming and pedagogical. The paper highlights key issues and challenges in constructing the RAGE asset and asset metadata model and details the process and design of a flexible metadata editor that facilitates both adaptation and improvement of the asset metadata model.
机译:软件资产是RAGE项目的主要输出,应用游戏开发人员可以使用软件资产来增强其游戏的教学和教育价值。这些软件资产涵盖了广泛的功能-从包括情感检测在内的玩家分析到智能适应和社交游戏。为了促进集成和互操作性,所有这些资产都遵循一个通用模型,该模型通过一组元数据来描述其属性。本文介绍了RAGE资产模型和资产元数据模型,在三个不同的维度(技术,游戏和教学法)中捕获了资产的详细信息及其潜在用途。本文重点介绍了构建RAGE资产和资产元数据模型的关键问题和挑战,并详细介绍了灵活的元数据编辑器的过程和设计,该编辑器有助于资产元数据模型的适应和改进。

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