首页> 外文会议>International Workshop on Vision, Modeling and Visualization(VMV 2004); 20041116-18; Stanford,CA(US) >Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
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Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing

机译:等距射线追迹的快速,精确的射线体素相交技术

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摘要

Visualizing iso-surfaces of volumetric data sets is becoming increasingly important for many practical applications. One crucial task in iso-surface ray tracing is to find the correct intersection of a ray with the trilinear-interpolated implicit surface defined by the data values at the vertices of a given voxel. Currently available solutions are either accurate but slow or they provide fast but only approximate solutions. In this paper, we analyze the available techniques and present a new intersection algorithm. We compare and evaluate the new algorithm against previous approaches using both synthetic test cases and real world data sets. The new algorithm is roughly three times faster but provides the same image quality and better numerical stability as previous accurate solutions.
机译:可视化体积数据集的等值面在许多实际应用中变得越来越重要。等值面射线追踪中的一项关键任务是找到射线与由给定体素顶点处的数据值定义的三线性插值隐式表面的正确交点。当前可用的解决方案要么准确但缓慢,要么提供快速但仅近似的解决方案。在本文中,我们分析了可用的技术并提出了一种新的交集算法。我们使用综合测试用例和现实世界数据集,将新算法与以前的方法进行比较和评估。新算法快了大约三倍,但与以前的精确解决方案相比,提供了相同的图像质量和更好的数值稳定性。

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