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3D terrain construction algorithm based on iterated function systems

机译:基于迭代功能系统的3D地形构建算法

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Abstract: A novel 3D-terrain construction algorithm is represented in this paper. Traditional construction algorithms based on terrain self-similitude often ignore its structural features. This algorithm not only guarantees the integral and local self-similitude of constructed terrain, but also describes its structural features realistically. Iterated function system is used to construct terrain structural lines first. Then heights are got and adjusted by washing- out algorithm. Structural features of constructed 3D-terrain with this algorithm is conforming to the natural scenes, so it is more similar to natural scenes.!4
机译:摘要:提出了一种新颖的3D地形构造算法。基于地形自相似性的传统构造算法通常会忽略其结构特征。该算法不仅保证了人工地形的整体性和局部自相似性,而且还真实地描述了其结构特征。迭代功能系统首先用于构造地形结构线。然后通过冲洗算法获得高度并进行调整。用该算法构造的3D地形的结构特征与自然场景相吻合,因此更类似于自然场景!4

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