首页> 外文会议>International Symposium on Advances in Visual Computing(ISVC 2007); 20071126-28; Lake Tahoe,NV(US) >A GPU Framework for the Visualization and On-the-Fly Amplification of Real Terrains
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A GPU Framework for the Visualization and On-the-Fly Amplification of Real Terrains

机译:用于真实地形的可视化和实时放大的GPU框架

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This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are needed to populate them on-the-fly with tens of thousands of plant and/or mineral objects. Our main contribution is a robust modular architecture developed for the G80 and later GPUs, that performs texture/seed selection and rendering. It does not deal with algorithms that procedurally model or render either terrain or specific natural objects, but uses them for demonstration purposes. It can be used to calculate and display realistic landscapes and ecosystems with minimal pre-stored data, CPU load and popping artefacts. It works in tandem with a pre-classification of available aerial images, and makes it possible to fine-tune the properties of objects added to the scene.
机译:本文介绍了用于实时可视化自然纹理地形的GPU框架,以及用数以万计的植物和/或矿物质即时填充它们所需的步骤。我们的主要贡献是为G80和更高版本的GPU开发的强大的模块化体系结构,可以执行纹理/种子选择和渲染。它不处理在程序上建模或渲染地形或特定自然对象的算法,而是将其用于演示目的。它可用于以最少的预存储数据,CPU负载和爆破伪像来计算和显示现实的景观和生态系统。它与可用航拍图像的预分类协同工作,并且可以微调添加到场景中的对象的属性。

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