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Controlling an Interactive Game with a Multi-agent Based Normative Organisational Model

机译:使用基于多主体的规范组织模型控制交互式游戏

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摘要

Interactive multimedia applications are whelming to increase realism in their content and scenes with which users interact. To this aim, autonomous agents are increasingly used to implement the objects composing the scene. Although autonomy brings flexibility and realism in the animation, it has to be controlled in order to conform to the global behaviour targeted by the designer of the application. Multi-agent based organisational models are good candidates to specify "rights" and "duties" of agents with respect to the intended behaviour. In this paper we present Moise~(lnst), a meta-model aiming at representing normative organisations of agents according to four points of view: structural, functional, contextual and normative. We show how this model is suited to control an application of interactive TV game show where avatars are based on agents.
机译:交互式多媒体应用程序不断增加其与用户交互的内容和场景的真实感。为此,越来越多地使用自治代理来实现构成场景的对象。尽管自主权在动画中带来了灵活性和逼真的效果,但必须对其进行控制,以使其符合应用程序设计人员所针对的全局行为。基于多代理的组织模型是指定代理相对于预期行为的“权利”和“职责”的良好候选者。在本文中,我们介绍了Moise_(lnst),这是一个旨在根据结构,功能,上下文和规范四个角度表示代理规范组织的元模型。我们展示了该模型如何适合控制化身基于代理的交互式电视游戏节目的应用。

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