首页> 外文会议>International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling(ICVS 2005); 20051130-1202; Strasbourg(FR) >Motif Definition and Classification to Structure Non-linear Plots and to Control the Narrative Flow in Interactive Dramas
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Motif Definition and Classification to Structure Non-linear Plots and to Control the Narrative Flow in Interactive Dramas

机译:母题的定义和分类,以构建非线性剧情并控制互动剧中的叙事流程

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摘要

This paper presents a visual editor which supports authors to define the narrative macrostructure of non-linear interactive dramas. This authoring tool was used to represent Propp's narrative macrostructure of Russian fairy tales in non-linear plot graphs. Moreover, Propp's thorough characterization of basic narrative constituents by explanations, discussions and examples of their different realizations in his corpus is utilized to construct an automatic classification model. A semi-automatic classification supports (ⅰ) authors to associate new scenes with basic narrative constituents and (ⅱ) players to control the narrative flow in the story engine. For the latter task, the selection of an appropriate plot element and behavioral pattern within the dialog model in response to player interactions is controlled by similarities between stimuli and known realizations of basic narrative constituents or behavioral patterns. This approach tackles the main challenge of interactive drama - to balance interactivity and storyness.
机译:本文介绍了一个可视化编辑器,该编辑器可帮助作者定义非线性互动戏剧的叙事宏观结构。该创作工具用于在非线性情节图中表示Propp的俄罗斯童话叙事宏观结构。此外,普洛普通过对他的语料库中不同的实现方式进行解释,讨论和举例来彻底描述基本叙事成分,从而构建了一个自动分类模型。半自动分类支持(ⅰ)作者将新场景与基本叙事成分相关联,以及(ⅱ)播放器控制故事引擎中的叙事流程。对于后一项任务,对话模型中响应玩家互动的适当情节元素和行为模式的选择受刺激和基本叙事成分或行为模式的已知实现之间的相似性控制。这种方法解决了交互式戏剧的主要挑战-平衡交互性和故事性。

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