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Abstraction, Levels of Detail, and Hierarchies in Map Series

机译:地图系列中的抽象,详细程度和层次结构

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摘要

Humans know how to 'abstract away' detail instinctively. This is a necessary survival trait, since we cannot possibly save in our brain all the detail around us. So we extract only the necessary information for the task at hand. While abstracting, we extract a subset from a very large but finite set of objects around us. If continuing to choose subsets of objects with even more abstract properties we create levels of detail of objects. The structure created by such an abstraction process is a hierarchy. The type of hierarchy depends on the operation used for the abstraction process. Current spatial information systems lack the structures, tools, and operations to handle representations with multiple levels of detail. Very little is known about using hierarchies for the description of ordered levels of detail. This paper explores the relationships between abstraction, levels of detail, and hierarchies first theoretically and then practically with an example from analogue map series.
机译:人类知道如何本能地“抽象化”细节。这是一个必不可少的生存特征,因为我们不可能将我们周围的所有细节保存在大脑中。因此,我们仅提取手头任务所需的信息。在抽象时,我们从周围很大但数量有限的一组对象中提取一个子集。如果继续选择具有更多抽象属性的对象子集,我们将创建对象的细节级别。通过这种抽象过程创建的结构是层次结构。层次结构的类型取决于用于抽象过程的操作。当前的空间信息系统缺乏用于处理具有多个细节级别的表示的结构,工具和操作。关于使用层次结构描述详细有序级别的信息知之甚少。本文首先以模拟地图系列为例,从理论上然后在实践中探索抽象,详细程度和层次之间的关系。

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