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Abstraction, Levels of Detail, and Hierarchies in Map Series

机译:抽象,细节水平和地图系列中的层次结构

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Humans know how to 'abstract away' detail instinctively. This is a necessary survival trait, since we cannot possibly save in our brain all the detail around us. So we extract only the necessary information for the task at hand. While abstracting, we extract a subset from a very large but finite set of objects around us. If continuing to choose subsets of objects with even more abstract properties we create levels of detail of objects. The structure created by such an abstraction process is a hierarchy. The type of hierarchy depends on the operation used for the abstraction process. Current spatial information systems lack the structures, tools, and operations to handle representations with multiple levels of detail. Very little is known about using hierarchies for the description of ordered levels of detail. This paper explores the relationships between abstraction, levels of detail, and hierarchies first theoretically and then practically with an example from analogue map series.
机译:人类知道如何本能地“摘要”细节。这是一个必要的生存特质,因为我们不能在我们的大脑中拯救我们周围的所有细节。因此,我们只提取手头任务的必要信息。在抽象的同时,我们从我们周围的一组非常大但有限的对象中提取一个子集。如果继续选择具有更多抽象属性的对象子集,我们会创建对象的细节级别。这种抽象过程创建的结构是层次结构。层次结构的类型取决于用于抽象过程的操作。当前的空间信息系统缺少处理具有多个细节级别的表示的结构,工具和操作。关于使用层次结构的众所周知,对于有序水平的详细描述,很少见。本文首先探讨抽象,细节级别和层次结构之间的关系,然后实际上与模拟地图系列的示例几乎。

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