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Incorporating Emotion Regulation into Virtual Stories

机译:将情绪调节纳入虚拟故事

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This paper presents an approach to incorporate emotion regulation as addressed within psychology literature into virtual characters. To this end, first Gross' informal theory of emotion regulation has been formalised using a dynamical system style modelling approach. Next, a virtual environment has been created, involving a number of virtual agents, which have been equipped with the formalised model for emotion regulation. This environment has been used to successfully generate a number of emergent virtual stories, in which characters regulate their emotions by applying regulation strategies such as situation selection and attentional deployment. The behaviours shown in the stories were found consistent with descriptions of human regulation processes.
机译:本文提出了一种将心理学文献中提到的情绪调节纳入虚拟角色的方法。为此,第一个格罗斯的非正式情绪调节理论已经使用动态系统样式建模方法进行了形式化。接下来,创建了一个虚拟环境,其中涉及许多虚拟代理,这些虚拟代理已配备了用于情绪调节的形式化模型。这种环境已被用来成功地产生许多新兴的虚拟故事,其中角色通过应用诸如情景选择和注意部署之类的调节策略来调节自己的情绪。故事中显示的行为被发现与人类调节过程的描述一致。

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