首页> 外文会议>International Conference on Entertainment Computing(ICEC 2007); 20070915-17; Shanghai(CN) >A Role Casting Method Based on Emotions in a Story Generation System
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A Role Casting Method Based on Emotions in a Story Generation System

机译:故事生成系统中基于情感的角色扮演方法

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摘要

We first point out a problem in the role casting method of a story generation system called OPIATE and then propose a solution to this problem. The existing casting method does not take into account the emotions of a cast non-player character towards actions that it must perform in its role, leading to a miscast. In the proposed casting method, such emotions are considered, besides emotions towards other characters as done in the existing one. Evaluation results, using an online-game simulator, confirm the effectiveness of the proposed method over the existing one with respect to the number of miscasts.
机译:我们首先指出一个称为OPIATE的故事生成系统的角色转换方法中的问题,然后提出该问题的解决方案。现有的施法方法没有考虑施法的非玩家角色对角色必须执行的动作的情感,这会导致错误的预测。在拟议的铸造方法中,除了对现有角色的其他角色的情感外,还考虑了此类情感。使用在线游戏模拟器的评估结果证实了所提出的方法相对于现有方法的有效性。

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