首页> 外文会议>International Conference on Entertainment Computing(ICEC 2005); 20050919-21; Sanda(JP) >Experiments of Entertainment Applications of a Virtual World System for Mobile Phones
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Experiments of Entertainment Applications of a Virtual World System for Mobile Phones

机译:手机虚拟世界系统的娱乐应用实验

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Using a virtual world system for GPS-phones, we have developed a small RPG-like game to give information to tourists. Comparing with other virtual systems for mobile terminals, the cost of our system is much lower because only phones on the current market are required but no additional devices are needed. The game follows a Japanese famous tale and a player plays as the hero. We recruited twenty subjects and they played it 35 minutes in average. Through evaluation sessions of the system, we have found that the system is highly evaluated as an entertainment system.
机译:通过使用用于GPS电话的虚拟世界系统,我们开发了一款类似于RPG的小型游戏来向游客提供信息。与用于移动终端的其他虚拟系统相比,我们的系统成本低得多,因为仅需要当前市场上的电话,而无需其他设备。游戏遵循日本的一个著名故事,玩家扮演英雄。我们招募了二十个科目,他们平均玩了35分钟。通过系统的评估会议,我们发现该系统作为娱乐系统受到了高度评​​价。

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