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Multi-dimensional Game Interface with Stereo Vision

机译:具有立体视觉的多维游戏界面

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摘要

An novel stereo vision tracking method is proposed to implement an interactive Human Computer Interface(HCI). Firstly, a feature detection method is introduced to accurately obtain the location and orientation of the feature in an efficient way. Secondly, a searching method is carried out, which uses probability in the time, frequency or color space to optimize the searching strategy. Then the 3D information is retrieved by the calibration and triangulation process. Up to 5 degrees of freedom(DOFs) can be achieved from a single feature, compared with the other methods, including the coordinates in 3D space and the orientation information. Experiments show that the method is efficient and robust for the real time game interface.
机译:提出了一种新颖的立体视觉跟踪方法,以实现交互式人机界面(HCI)。首先,介绍了一种特征检测方法,以有效地准确获取特征的位置和方向。其次,提出了一种搜索方法,该方法利用时间,频率或色彩空间中的概率来优化搜索策略。然后,通过校准和三角测量过程检索3D信息。与其他方法(包括3D空间中的坐标和方向信息)相比,单个特征最多可以实现5个自由度(DOF)。实验表明,该方法对于实时游戏界面是有效且健壮的。

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