首页> 外文会议>International Conference on Entertainment Computing(ICEC 2005); 20050919-21; Sanda(JP) >A New Framework for Entertainment Computing: From Passive to Active Experience
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A New Framework for Entertainment Computing: From Passive to Active Experience

机译:娱乐计算的新框架:从被动体验到主动体验

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摘要

In this paper a new framework for entertainment computing is introduced and discussed. Based on already existing models and concepts the different links and relationships between enjoyment, flow, presence, and different forms of experiences are shown and their contributions to the new framework reviewed. To address the more fundamental and theoretical issues regarding entertainment, we have to utilize existing theories in information processing, enjoyment and flow theory. Some already possible and probably important conclusions for the design of new entertainment system are drawn.
机译:本文介绍并讨论了娱乐计算的新框架。基于现有的模型和概念,显示了乐趣,流程,存在和不同形式的体验之间的不同链接和关系,并回顾了它们对新框架的贡献。为了解决与娱乐有关的更基本和理论上的问题,我们必须在信息处理,娱乐和流程理论中利用现有的理论。对于新的娱乐系统的设计,已经得出了一些已经可能并且可能很重要的结论。

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