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Modelling the human upper body in three-dimensional motion

机译:人体上半身三维运动建模

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摘要

A six-link model representing the human upper body and arm was developed. A set of joint restraints based on the ergonomic ranges of joint angles has been applied to allow the synthesis of upper body motion. Using anthropometric information for scaling subject size and mass parameters, an inverse dynamic model of arms and the thorax is employed to determine the necessary joint moments for the desired trajectory and speed of the hand. Acceleration profiles along the proposed trajectory allow the full synthesis of a motion for a human performing a simple pick-and-place task. Three-dimensional data was gathered for a human subject performing the same task. The trajectory naturally used by the human subject and the trajectory hypothesized for the synthesis is compared and differences are analyzed. Changes in trajectory used by the human subject as a result of changes in workstation geometry were analyzed. The joint moments resulting from the trajectory used by the human subject were compared to those generated by the computer synthesis using the linkage model. Joint moments required by the human were found to be less smooth than those of the synthesis and to have peak values significantly larger than those of the synthesis.
机译:开发了代表人的上半身和手臂的六连杆模型。基于关节角度的人体工程学范围的一组关节约束已被应用以允许上身运动的合成。使用人体测量学信息来缩放受试者的大小和质量参数,采用手臂和胸部的逆动力学模型来确定所需的手部轨迹和速度的必要关节力矩。沿着建议的轨迹的加速度轮廓允许对执行简单的放置任务的人进行运动的完整合成。为执行相同任务的人类受试者收集了三维数据。比较人类受试者自然使用的轨迹和假设用于合成的轨迹,并分析差异。分析了由于工作站几何形状变化而导致人类受试者使用的轨迹变化。将人类受试者使用的轨迹产生的关节力矩与使用链接模型的计算机合成所产生的关节力矩进行了比较。发现人类所需的关节力矩不如合成的平滑,并且峰值明显大于合成的峰值。

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