首页> 外文会议>International Conference on Conceptual Modeling(ER 2004): Workshops on CoMoGIS, CoMWIM, ECDM, CoMoA, DGOV, and eCOMO; 20041108-12; Shanghai(CN) >A Method and Tool for Wide Audience Requirements Elicitation and Rapid Prototyping for Mobile Systems
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A Method and Tool for Wide Audience Requirements Elicitation and Rapid Prototyping for Mobile Systems

机译:一种用于移动系统的广泛受众需求启发和快速原型制作的方法和工具

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In recent years, consumer oriented information systems development has become increasingly important matter, as more and more complex information systems are targeted towards consumer markets. We argue that developing IS for non-organizational users creates new problems, which IS and requirement engineering (RE) community should attend to. First of all, the elicitation of requirements becomes more difficult as usually consumers do not explicitly know what they want, and it is difficult for them to express their ideas. To support different views of product development, project management and design, the method should present requirements in a 'rich enough' way to avoid overloading management, but in the same time giving designers the detailed information they need. Furthermore, to facilitate iterative requirements development the method should allow for rapid development of prototypes from designs. To support these goals we have constructed an enhanced requirements elicitation and mobile system construction method and its support environment within Metaedit+ Meta CASE tool. We based our method on Critical Success Chains (CSC) method, which supports top-down approach for planning, but also provides for wide participation of IS customers to get rich information. The high level results of CSC are turned into mobile applications running in Symbian platform by using a novel domain specific method that supports generation of executable environments from specifications.
机译:近年来,随着越来越复杂的信息系统面向消费市场,面向消费者的信息系统的开发已变得越来越重要。我们认为,为非组织用户开发IS会带来新问题,IS和需求工程(RE)社区应该关注这些新问题。首先,由于通常消费者不明确知道他们想要什么,因此难以确定需求,并且很难表达自己的想法。为了支持产品开发,项目管理和设计的不同观点,该方法应以“足够丰富”的方式提出要求,以避免管理过载,但同时应向设计人员提供所需的详细信息。此外,为了促进迭代需求的开发,该方法应允许从设计快速开发原型。为了支持这些目标,我们在Metaedit + Meta CASE工具中构建了增强的需求启发和移动系统构建方法及其支持环境。我们的方法基于关键成功链(CSC)方法,该方法支持自上而下的计划方法,但也允许IS客户广泛参与以获取丰富的信息。通过使用一种新颖的领域特定方法(支持根据规范生成可执行环境),CSC的高级结果将转化为在Symbian平台上运行的移动应用程序。

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