首页> 外文会议>International Conference on Computers Helping People with Special Needs(ICCHP 2006); 20060711-13; Linz(AT) >Design Guidelines for Audio-Haptic Immersive Applications for People with Visual Disabilities
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Design Guidelines for Audio-Haptic Immersive Applications for People with Visual Disabilities

机译:视觉障碍者的音频-触觉沉浸式应用程序设计指南

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摘要

We describe the goals, issues and constraints found creating audio-haptic applications oriented to people with visual disabilities. Using audio-haptic games as a measuring tool, we have found unexpected features in the user's audio perception. Our goal is to define a model of perception and usability guidelines for developers creating immersive accessible applications. This paper presents initial findings, related to user precision over 3D audio and hap-tic effects. The game and environment use a multichannel speaker array taking advantage of Microsoft DirectX multichannel audio support (5.1) as the audio processing abstraction layer. The environment allows simple haptic assistance through force feedback joystick devices, also supported by Microsoft DirectX as the force feedback and user input abstraction layer.
机译:我们描述了创建针对视力障碍者的音频触觉应用程序的目标,问题和约束。使用触觉游戏作为衡量工具,我们在用户的音频感知中发现了意外的功能。我们的目标是为开发人员创建沉浸式可访问应用程序定义感知和可用性准则的模型。本文介绍了与3D音频和触觉效果上的用户精度有关的初步发现。游戏和环境使用多声道扬声器阵列,利用Microsoft DirectX多声道音频支持(5.1)作为音频处理抽象层。该环境通过力反馈操纵杆设备提供了简单的触觉帮助,Microsoft DirectX也将其用作力反馈和用户输入抽象层。

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