首页> 外文会议>International Conference on Affective Computing and Intelligent Interaction(ACII 2007); 20070912-14; Lisbon(PT) >A Tool for Experimenting with Theories of Emotion in MultiAgent Systems (Extended Abstract)
【24h】

A Tool for Experimenting with Theories of Emotion in MultiAgent Systems (Extended Abstract)

机译:在MultiAgent系统中进行情感理论实验的工具(扩展摘要)

获取原文
获取原文并翻译 | 示例

摘要

In order to synthetize affective states, computer systems use emotion theories from psychology, that provide guidelines for deciding what kind of emotion, and with what intensity, should be elicited in a given situation. According to most theories, the emotions of an agent depend on the subjective appraisal of situations. While they provide essential knowledge for the generation of synthetic emotions, these theories do not specify all aspects necessary for the design of computational systems that implement them. So, when designing computational agents that "experience" affective states, computer scientists have a long way to go, and many decisions to make, to produce the information necessary to theories of emotion. When all these difficulties are overcome, still a lot of experimenting is necessary to make adjustments to the formulas and algorithms used.
机译:为了合成情感状态,计算机系统使用来自心理学的情感理论,这些理论为确定在给定情况下应引起什么样的情感和强度提供了指导。根据大多数理论,行为人的情绪取决于对情况的主观评估。虽然它们为合成情感的产生提供了基本知识,但这些理论并未指定实现这些情感的计算系统设计的所有必要方面。因此,在设计“体验”情感状态的计算代理时,计算机科学家要产生情感理论所必需的信息,还有很长的路要走,要做出很多决定。当克服了所有这些困难后,仍然需要进行大量实验来调整所使用的公式和算法。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号