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Building a Believable Character for Real-Time Virtual Environments

机译:为实时虚拟环境构建可信的角色

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摘要

To endow the synthetic characters with autonomous behaviors interests several fields of researchers, especially the experts of computer graphics. In this paper, we propose a believable brain architecture to allow the synthetic character to achieve high level of autonomy. There are three new capabilities. Firstly, this architecture is not a simple stimulation-action model, but adds a layer between stimulation and action called agency that plays a role of extraction and synthesis. Secondly, hierarchy Finite State Machines (FSMs) and fuzzy logic techniques are embedded into the synthetic character's brain. Finally, the ability to integrate the emotion expression model into the brain architecture allows the synthetic characters to express their sensibilities such as happy, angry, sorry, etc., which can inspire the users' passion and fuse them into the virtual world.
机译:使合成字符具有自主行为,引起了研究人员的关注,尤其是计算机图形学的专家。在本文中,我们提出了一个令人信服的大脑结构,以使合成角色获得高度自治。有三种新功能。首先,该体系结构不是简单的刺激-作用模型,而是在刺激和作用之间增加了一层层,该层起提取和合成的作用。其次,将层次有限状态机(FSM)和模糊逻辑技术嵌入到合成角色的大脑中。最后,将情感表达模型集成到大脑结构中的能力使合成角色能够表达其情感,例如快乐,生气,对不起等,从而激发用户的激情并将他们融合到虚拟世界中。

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