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Geometric and Haptic Modelling of Textile Artefacts

机译:纺织品文物的几何和触觉建模

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摘要

Geometric modelling and haptic rendering of textiles is an area of research in which interest has significantly increased over the last decade. A haptic representation is created by adding the physical properties of an object to its geometric configuration. While research has been conducted into geometric modelling of fabrics, current systems require textile data to be manually entered into the computer simulation by a technician. This study explores the possibility of automatic generation of geometric and haptic models of real world textile samples. The development of a scalable and generic methodology for geometric and haptic modelling of plain weave textiles made from wool yarn is reported. This system has been successfully implemented using a step-wise procedure. Initially, an image of the textile artefact is captured. Then the critical features of the image are extracted from the image and deployed in a finite element model. The geometric model is augmented by adding physical properties of the textile and developing the haptic model. Two different haptic rendering procedures are implemented based on Reachin Application Programming Interface 3.2 (API). The developed methodologies are described and results obtained are provided.
机译:纺织品的几何建模和触觉渲染是一个研究领域,在过去的十年中,人们的兴趣大大增加了。通过将对象的物理属性添加到其几何配置中来创建触觉表示。尽管已经对织物的几何建模进行了研究,但是当前的系统要求纺织品数据由技术人员手动输入计算机模拟中。这项研究探索了自动生成现实世界纺织品样品的几何和触觉模型的可能性。据报道,已经开发出一种可扩展的通用方法,用于对由羊毛纱线制成的平纹织物进行几何和触觉建模。使用分步过程已成功实现了该系统。最初,捕获到纺织品制品的图像。然后从图像中提取图像的关键特征并将其部署在有限元模型中。通过添加纺织品的物理特性并开发触觉模型来增强几何模型。基于Reachin应用程序编程接口3.2(API),实现了两种不同的触觉渲染过程。描述了开发的方法并提供了获得的结果。

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