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Geometric and Haptic Modelling of Textile Artefacts

机译:几何和触觉模型的纺织人工艺

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Geometric modelling and haptic rendering of textiles is an area of research in which interest has significantly increased over the last decade. A haptic representation is created by adding the physical properties of an object to its geometric configuration. While research has been conducted into geometric modelling of fabrics, current systems require textile data to be manually entered into the computer simulation by a technician. This study explores the possibility of automatic generation of geometric and haptic models of real world textile samples. The development of a scalable and generic methodology for geometric and haptic modelling of plain weave textiles made from wool yarn is reported. This system has been successfully implemented using a step-wise procedure. Initially, an image of the textile artefact is captured. Then the critical features of the image are extracted from the image and deployed in a finite element model. The geometric model is augmented by adding physical properties of the textile and developing the haptic model. Two different haptic rendering procedures are implemented based on Reachin Application Programming Interface 3.2 (API). The developed methodologies are described and results obtained are provided.
机译:纺织品的几何建模和触觉渲染是一个研究领域,在过去十年中有利息显着增加。通过将对象的物理属性添加到其几何配置来创建触觉表示。虽然研究已经进入了织物的几何建模,但是当前系统需要通过技术人员手动进入计算机模拟的纺织数据。本研究探讨了现实世界纺织品样本的自动生成几何和触觉模型的可能性。据报道,开发由羊毛纱线制成的普通织织纺织品的几何和触觉模型的可扩展和通用方法。该系统已使用逐步程序成功实现。最初,捕获纺织人工制品的图像。然后从图像中提取图像的关键特征并在有限元模型中部署。通过添加纺织品的物理属性并开发触觉模型来增强几何模型。基于LEADIN应用程序编程接口3.2(API)实现了两个不同的触觉渲染程序。描述了开发的方法,并提供了所获得的结果。

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