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Touchscreens vs. Traditional Controllers in Handheld Gaming

机译:手持游戏中的触摸屏与传统控制器

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摘要

We present a study which compares touchscreen-based controls and physical controls for game input using Ubisoft's Assassin's Creed: Altair's Chronicles. Our study used the Apple iPhone as a representative touchscreen-based controller and the Nintendo DS for its physical control pad. Participants completed a game level four times on each platform. Level completion time and number of player deaths were recorded. Results indicate that physical buttons allowed significantly better performance than virtual buttons. Specifically, the number of character deaths on the iPhone was 150% higher than on the DS, while level completion time on the DS was 42% faster. The learning curve for the touchscreen version of the game was also steeper. Participants strongly preferred the physical buttons of the Nintendo DS. We conclude that either game designers should consider alternative input methods for touchscreen devices, or hardware designers should consider the inclusion of physical controls.
机译:我们提供了一项研究,该研究使用Ubisoft的《刺客信条:Altair编年史》比较了基于触摸屏的控件和物理控件的游戏输入。我们的研究使用Apple iPhone作为代表的基于触摸屏的控制器,并使用Nintendo DS作为其物理控制板。参与者在每个平台上完成了四次游戏级别。记录关卡完成时间和玩家死亡人数。结果表明,物理按钮比虚拟按钮具有更好的性能。具体来说,iPhone上的角色死亡人数比DS上的角色死亡人数高150%,而DS上的关卡完成时间快42%。游戏的触摸屏版本的学习曲线也更加陡峭。与会者强烈喜欢Nintendo DS的物理按钮。我们得出的结论是,要么游戏设计人员应考虑使用触摸屏设备的替代输入方法,要么硬件设计人员应考虑包括物理控件。

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