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Exergames for Adult Users: A Preliminary Pilot Study

机译:成人用户的Exergames:初步试验研究

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This paper examines fitness videogames (exergames) and factors surrounding their adoption by novice users over 40, first through a literature review and then by discussing a pilot study. Digital games have been promoted as a way to reduce the barriers to embracing an ongoing exercise program. However, understanding the game's instructions also affects a novice player's gameplay experience. In the pilot study, reactions of novice players to two commercially available games with exertive interfaces were systematically analyzed so obstacles to communication between players and software could be identified. The social affordances of game design for adults over 40 are also discussed in order to develop protocols for a larger study analyzing how digital games can be used to sustain exercise adherence over time. ;Exergames, fitness videogames, Wii Fit, Dance Dance Revolution, adult fitness, exertive interface and fitness program
机译:本文首先通过文献综述,然后通过讨论试验研究了健身视频游戏(健身游戏)以及40多个新手用户采用健身视频游戏的相关因素。数字游戏已被推广为减少接受正在进行的锻炼计划的障碍的一种方法。但是,了解游戏的说明也会影响新手玩家的游戏体验。在初步研究中,系统地分析了新手玩家对两个具有活跃界面的商业游戏的反应,从而可以确定玩家与软件之间进行交流的障碍。还讨论了40岁以上成年人游戏设计的社会负担能力,以便为更大的研究制定协议,以分析如何使用数字游戏来维持一段时间的锻炼依从性。 ; Exergames,健身视频游戏,Wii Fit,Dance Dance Revolution,成人健身,锻炼界面和健身程序

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