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New method and algorithm for Mobile Agents Collision Detection with Dynamic Obstacles in 3D Space

机译:3D空间中具有动态障碍物的移动智能体碰撞检测的新方法和算法

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摘要

This research is extension of previous research on method of Collaborative and Non-Collaborative Dynamic Path Prediction Algorithm for Mobile Agents Collision Detection with Dynamic Obstacles in 3D Space. Research is inspired by human behavior in group of other human objects. Several new terms are proposed in previous researches for which background and introduction are explained in previous papers such as Metamorphous Hyperspace, Relevant predicted collision time, Coefficient of agility etc. Solving Velocity, Coefficient of agility and Minimal sampling frequency issues finally completes this method. The method allows full decentralization of collision detection which allows many advantages from minimizing of network traffic to simplifying of inclusion of additional agents in relevant space. Implementation of the algorithm will be low resource consuming allowing mobile agents to free resources for additional tasks. This method and algorithm can be used in ground, floating or flying objects.
机译:这项研究是对先前关于3D空间中具有动态障碍物的移动Agent碰撞检测的协作和非协作动态路径预测算法方法的先前研究的扩展。研究是受其他人类物体中人类行为的启发。在先前的研究中提出了几个新的术语,并在先前的论文中解释了背景和介绍,例如变质超空间,相关的预测碰撞时间,敏捷系数等。求解速度,敏捷系数和最小采样频率问题最终完善了该方法。该方法允许冲突检测的完全分散,这允许从最小化网络流量到简化在相关空间中包括附加代理的许多优点。该算法的实现将消耗较少的资源,从而允许移动代理释放资源来执行其他任务。该方法和算法可用于地面,漂浮或飞行物体。

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