首页> 外文会议>International Conference on Virtual Worlds and Games for Serious Applications >Validity of Virtual Reality Training for Motor Skill Development in a Serious Game
【24h】

Validity of Virtual Reality Training for Motor Skill Development in a Serious Game

机译:虚拟现实培训对严肃游戏中运动技能发展的有效性

获取原文

摘要

Accurate simulation within virtual environments is a prerequisite of using these environments for training tasks. This accuracy has been shown to be a function of the fidelity in many senses. Virtual Reality (VR) has been used to aid in numerous training tasks through the implementation of pedagogical processes via the medium of serious games. This paper considers a complex motor task and whether VR is able to be used as a training environment for this task. Additionally we consider whether augmented virtuality improves task performance. The task being analysed is participant ability in a clay pigeon shooting simulator. Specifically, we evaluate if the type of training being presented influences the performance of participants in this task. VR affords the ability to provide supplementary information which is not typically available in a real-world equivalency. This paper presents a between-subjects repeated measures experiment to identify if the type of training being presented influences performance measures in the motor task. Clay pigeon shooting is considered to be a difficult sport as it requires depth-perception, lead calculation and accurate timing from the shooter. This paper shows that different types of training presented to a participant (N=31) can influence their performance in this task, and that this skill development propagates into future repeated measures. It is also shown that training for this type of task, which is frame-critical, can be deployed with success into the safer environment of VR.
机译:在虚拟环境中进行精确仿真是使用这些环境进行训练任务的前提。在许多方面,已经证明该精度是保真度的函数。虚拟现实(VR)已通过严肃的游戏媒介,通过执行教学过程来协助完成许多训练任务。本文考虑了一个复杂的运动任务,以及是否可以将VR用作该任务的训练环境。此外,我们考虑增强虚拟性是否可以提高任务性能。被分析的任务是在粘土鸽子射击模拟器中的参与者能力。具体来说,我们评估所提供的培训类型是否会影响此任务参与者的表现。 VR提供了提供补充信息的功能,而这些信息在现实世界中通常是不可用的。本文提出了一项受试者间重复测量实验,以确定所提供的训练类型是否会影响运动任务中的绩效测量。黏土鸽子射击被认为是一项艰巨的运动,因为它需要深度感知,铅心计算和射手的准确计时。本文表明,向参与者提供的不同类型的培训(N = 31)可能会影响他们在此任务中的表现,并且这种技能的发展会传播到未来的重复措施中。还表明,对于此类任务(对于帧至关重要)的培训可以成功部署到更安全的VR环境中。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号