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Integration of Multi-modal Cues in Synthetic Attention Processes to Drive Virtual Agent Behavior

机译:在综合注意过程中集成多模式提示以驱动虚拟代理行为

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Simulations and serious games require realistic behavior of multiple intelligent agents in real-time. One particular issue is how attention and multi-modal sensory memory can be modeled in a natural but effective way, such that agents controllably react to salient objects or are distracted by other multi-modal cues from their current intention. We propose a conceptual framework that provides a solution with adherence to three main design goals: natural behavior, real-time performance, and controllability. As a proof of concept, we implement three major components and showcase effectiveness in a real-time game engine scenario. Within the exemplified scenario, a visual sensor is combined with static saliency probes and auditory cues. The attention model weighs bottom-up attention against intention-related top-down processing, controllable by a designer using memory and attention inhibitor parameters. We demonstrate our case and discuss future extensions.
机译:模拟和严肃的游戏需要实时地对多个智能代理进行仿真。一个特殊的问题是如何以一种自然而有效的方式来建立注意力和多模态感觉记忆的模型,从而使代理可控地对显着物体做出反应,或被其他多模态线索从其当前意图中分散注意力。我们提出了一个概念框架,该框架提供了一个符合三个主要设计目标的解决方案:自然行为,实时性能和可控制性。作为概念验证,我们实现了三个主要组件,并在实时游戏引擎场景中展示了有效性。在示例场景中,视觉传感器与静态显着性探头和听觉提示相结合。注意力模型将自下而上的注意力与意图相关的自上而下的处理权重,可由设计人员使用内存和注意力抑制器参数进行控制。我们演示我们的案例并讨论将来的扩展。

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