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Game theory based distributed approach for power and rate allocation to secondary users in cognitive radio networks

机译:基于博弈论的分布式方法,用于认知无线电网络中向次要用户的功率和费率分配

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We consider a multi-channel cognitive radio network (CRN) where multiple secondary users share a single channel and multiple channels are simultaneously used by a single secondary user (SU) to satisfy its rate requirement. For such an environment, we develop a user-based distributed approach based on a game theoretic formulation. The overall objective is to determine the optimal power and rate (modulation order) distribution choices that each secondary user has to make in order to maintain their quality of service (QoS). Our measure for QoS include bit error rate (BER) and minimum rate requirement. First, we present the resource allocation problem assuming a centralized architecture. Next, we formulate a game considering distributed approach and show that the game has at least one Nash Equilibrium (NE). We present an algorithm to reach NE. Simulation results demonstrate that optimal transmit power follows “reverse water filling” process and rate allocation is proportional to signal to interference plus noise ratio (SINR). We illustrate that the solution from the distributed formulation conforms the centralized solution.
机译:我们考虑一个多信道认知无线电网络(CRN),其中多个辅助用户共享一个信道,单个辅助用户(SU)同时使用多个信道来满足其速率要求。对于这样的环境,我们基于游戏理论制定了一种基于用户的分布式方法。总体目标是确定每个二级用户为了维持其服务质量(QoS)而必须做出的最佳功率和速率(调制阶数)分配选择。我们对QoS的度量包括误码率(BER)和最低速率要求。首先,我们假设一个集中式架构来提出资源分配问题。接下来,我们考虑分布式方法来制定一种博弈,并证明该博弈至少具有一个纳什均衡(NE)。我们提出一种算法来达到NE。仿真结果表明,最佳发射功率遵循“反向注水”过程,并且速率分配与信噪比(SINR)成正比。我们说明了分布式公式的解决方案符合集中式解决方案。

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