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The Application of Student Participation in the Design of Virtual Reality Educational Products

机译:学生参与在虚拟现实教育产品设计中的应用

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With the development of computer hardware and human interface devices, Virtual Reality (VR) has become a commonly adopted educational tool. In recent years, changes have taken place in technological innovation, with principles of user-centered design and human-computer interaction behavior receiving more attention. This paper presents the application of student participation in the design of VR educational products. By analyzing the data on students who use VR educational products, this paper investigates the relationship between educational objectives and the audiovisual experience, usability, exploratory nature, direction and feedback, and enjoyability. A method for involving students in the design of VR educational products is proposed and subsequently adopted in the development of VR teaching on Beijing Subway maintenance. Hence, the significance of VR educational products is demonstrated.
机译:随着计算机硬件和人机接口设备的发展,虚拟现实(VR)已成为一种普遍采用的教育工具。近年来,技术创新发生了变化,以用户为中心的设计原理和人机交互行为受到越来越多的关注。本文介绍了学生参与在VR教育产品设计中的应用。通过分析使用VR教育产品的学生的数据,本文研究了教育目标与视听体验,可用性,探索性,方向和反馈以及娱乐性之间的关系。提出了一种让学生参与VR教育产品设计的方法,并随后将其用于北京地铁维修VR教学的发展。因此,证明了VR教育产品的重要性。

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