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An Empirical Evaluation of the Performance of Real-Time Illumination Approaches: Realistic Scenes in Augmented Reality

机译:实时照明方法性能的实证评估:增强现实中的真实场景

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Augmented, Virtual, and Mixed Reality (AR/VR/MR) systems have been developed in general, with many of these applications having accomplished significant results, rendering a virtual object in the appropriate illumination model of the real environment is still under investigation. The entertainment industry has presented an astounding outcome in several media form, albeit the rendering process has mostly been done offline. The physical scene contains the illumination information which can be sampled and then used to render the virtual objects in real-time for realistic scene. In this paper, we evaluate the accuracy of our previous and current developed systems that provide real-time dynamic illumination for coherent interactive augmented reality based on the virtual object's appearance in association with the real world and related criteria. The system achieves that through three simultaneous aspects. (1) The first is to estimate the incident light angle in the real environment using a live-feed 360° camera instrumented on an AR device. (2) The second is to simulate the reflected light using two routes: (a) global cube map construction and (b) local sampling. (3) The third is to define the shading properties for the virtual object to depict the correct lighting assets and suitable shadowing imitation. Finally, the performance efficiency is examined in both routes of the system to reduce the general cost. Also, The results are evaluated through shadow observation and user study.
机译:总体上,已经开发了增强,虚拟和混合现实(AR / VR / MR)系统,其中许多应用已取得了显著成果,仍在研究在真实环境的适当照明模型中渲染虚拟对象。娱乐业以多种媒体形式呈现了惊人的成果,尽管渲染过程大部分是在离线状态下完成的。物理场景包含照明信息,可以对该照明信息进行采样,然后将其用于实时渲染虚拟对象以实现真实场景。在本文中,我们基于与现实世界和相关标准相关联的虚拟对象的外观,评估了以前和当前开发的系统的准确性,这些系统为相干交互式增强现实提供实时动态照明。该系统通过三个同时实现的目标。 (1)首先是使用装备在AR设备上的实时馈电360°摄像机估算实际环境中的入射光角度。 (2)第二种方法是使用两条路径来模拟反射光:(a)全局立方体贴图构造和(b)局部采样。 (3)第三个是定义虚拟对象的阴影属性,以描绘正确的照明资产和合适的阴影模仿。最后,在系统的两条路径中都检查了性能效率,以降低总体成本。另外,通过阴影观察和用户研究来评估结果。

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