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Touchless Navigation in a Multimedia Application: The Effects Perceived in an Educational Context

机译:多媒体应用中的非接触式导航:在教育环境中的感知效果

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Natural user interfaces have been widely adopted in several application fields. In particular, they are employed in learning environments to increase the motivation and the engagement of students. In this paper we evaluate the user experience with a touchless application interface. The reference scenario is an ipermedia learning application based on the Kinect touchless interface: it describes the machines designed by Leonardo Da Vinci, an Italian Renaissance inventor. The user can interact with the graphical interface by means of hand gestures and poses, which allow selecting items from the menus, scrolling text areas, zooming images and so on. We employed the well-known SUS and USE questionnaires to assess the perceived usability. We prepared also some questions about users' impressions and opinions on the application itself. In this way, we studied how the users were influenced by their experience with the Kinect device in the learning activity.
机译:自然用户界面已在多个应用领域中广泛采用。特别是,它们被用在学习环境中,以增加学生的动力和参与度。在本文中,我们评估了非接触式应用程序界面的用户体验。参考方案是一个基于Kinect非接触式界面的ipermedia学习应用程序:它描述了由意大利文艺复兴时期的发明家Leonardo Da Vinci设计的机器。用户可以通过手势和姿势与图形界面进行交互,从而允许从菜单中选择项目,滚动文本区域,缩放图像等。我们使用了著名的SUS和USE调查表来评估感知的可用性。我们还准备了一些有关用户对应用程序本身的印象和意见的问题。通过这种方式,我们研究了用户在学习活动中如何受到Kinect设备体验的影响。

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