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A generic approach for interfacing VRML browsers to various input devices and creating customizable 3D applications

机译:将VRML浏览器连接到各种输入设备并创建可自定义3D应用程序的通用方法

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In this work we present a generic architecture for interfacing various input devices to VRML browsers. Concentrating on the aspect of navigation, our system supports the full range of potential input devices from conventional haptic devices like keyboard and mouse over special Virtual-Reality devices like spacemouse and joystick to, as a special feature, semantically higher level input like speech and gesture recognition. The communication between the individual components of the system is based on a context free grammar, allowing abstract modeling of the various devices and handling both discrete and continuous navigation information. Two new node extensions support the VRML author in creating highly customizable 3D applications: The DeviceSensor node allows grabbing arbitrary user input in a systematic way and the Camera node gives full control over the scene view by specifying velocity vectors and thus enabling arbitrary navigation modes. Finally, the proof of concept is given by a prototypicalimplementation in VRML.
机译:在这项工作中,我们提出了用于将各种输入设备连接到VRML浏览器的通用体系结构。专注于导航方面,我们的系统支持各种潜在的输入设备,从传统的触觉设备(如键盘和鼠标)到特殊的虚拟现实设备(如太空鼠标和操纵杆),再到语义上更高级别的输入(如语音和手势),承认。系统各个组件之间的通信基于上下文无关的语法,从而可以对各种设备进行抽象建模并处理离散和连续的导航信息。两个新的节点扩展支持VRML作者创建高度可定制的3D应用程序:DeviceSensor节点允许以系统的方式抓取任意用户输入,而Camera节点通过指定速度矢量并因此启用任意导航模式来完全控制场景视图。最后,通过VRML中的原型实现来给出概念证明。

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