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'I Want to Slay That Dragon!' - Influencing Choice in Interactive Storytelling

机译:“我要杀死那条龙!”-交互式故事讲述中的影响选择

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摘要

In this paper we consider the issues involved in influencing a user in an interactive storytelling context using results from the social psychology's area of persuasion. We hypothesize that it is possible to use these results in order to influence the user in predictable ways. Several important concepts of persuasion, such as how people make decisions, and how can we influence that process are discussed. We describe a proposal on how to apply these results in an interactive storytelling setting and describe a small study were we have successfully influenced the players of a story in following a specific path by using an expert source manipulation.
机译:在本文中,我们使用说服力的社会心理学领域的结果来考虑在交互式故事情境中影响用户的问题。我们假设可以使用这些结果,以便以可预测的方式影响用户。讨论了说服力的几个重要概念,例如人们如何制定决策以及我们如何影响该过程。我们描述了一个有关如何在交互式故事讲述环境中应用这些结果的建议,并描述了一项小型研究,如果我们已经成功地通过使用专家源操纵成功地影响了故事的参与者遵循特定的路径。

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