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'I Want to Slay That Dragon!' - Influencing Choice in Interactive Storytelling

机译:“我想杀死那条龙!” - 影响互动讲故事的选择

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In this paper we consider the issues involved in influencing a user in an interactive storytelling context using results from the social psychology's area of persuasion. We hypothesize that it is possible to use these results in order to influence the user in predictable ways. Several important concepts of persuasion, such as how people make decisions, and how can we influence that process are discussed. We describe a proposal on how to apply these results in an interactive storytelling setting and describe a small study were we have successfully influenced the players of a story in following a specific path by using an expert source manipulation.
机译:在本文中,我们考虑利用社会心理学领域的讲话结果,考虑影响用户在交互式讲故事情境中的问题。我们假设可以使用这些结果以便以可预测的方式影响用户。说服的几个重要概念,例如人们如何做出决定,以及如何讨论该过程的影响。我们描述了如何在互动讲故事环境中应用这些结果的提议,并描述了一项小型研究,我们通过使用专家来源操作,我们已经成功地影响了一个故事的球员。

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