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Method for Custom Facial Animation and Lip-Sync in an Unsupported Environment, Second Life?

机译:在不受支持的环境中自定义面部动画和口型同步的方法,第二人生?

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The virtual world of Second Life? does not offer support for complex facial animations, such as those needed for an intelligent virtual agent to lip sync to audio clips. However, it is possible to access a limited range of default facial animations through the native scripting language, LSL. Our solution to produce lip sync in this environment is to rapidly trigger and stop these default animations in custom sequences to produce the illusion that the intelligent virtual agent is speaking the phrases being heard.
机译:第二人生的虚拟世界?不支持复杂的面部动画,例如智能虚拟代理将其嘴唇同步到音频片段所需的动画。但是,可以通过本机脚本语言LSL访问有限范围的默认面部动画。我们在这种环境下产生口型同步的解决方案是,以自定义序列快速触发和停止这些默认动画,以产生一种错觉,即智能虚拟代理正在说出所听到的短语。

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