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An Improved Surface Simplification Method for Facial Expression Animation Based on Homogeneous Coordinate Transformation Matrix and Maximum Shape Operator

机译:基于齐次坐标变换矩阵和最大形状算子的表情动画表面简化方法

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摘要

Facial animation is one of the most popular 3D animation topics researched in recent years. However, when using facial animation, a 3D facial animation model has to be stored. This 3D facial animation model requires many triangles to accurately describe and demonstrate facial expression animation because the face often presents a number of different expressions. Consequently, the costs associated with facial animation have increased rapidly. In an effort to reduce storage costs, researchers have sought to simplify 3D animation models using techniques such as Deformation Sensitive Decimation and Feature Edge Quadric. The studies conducted have examined the problems in the homogeneity of the local coordinate system between different expression models and in the retainment of simplified model characteristics. This paper proposes a method that applies Homogeneous Coordinate Transformation Matrix to solve the problemof homogeneity of the local coordinate system and Maximum Shape Operator to detect shape changes in facial animation so as to properly preserve the features of facial expressions. Further, root mean square error and perceived quality error are used to compare the errors generated by different simplification methods in experiments. Experimental results show that, compared with Deformation Sensitive Decimation and Feature Edge Quadric, our method can not only reduce the errors caused by simplification of facial animation, but also retain more facial features.
机译:面部动画是近年来研究最多的3D动画主题之一。但是,当使用面部动画时,必须存储3D面部动画模型。此3D面部动画模型需要许多三角形才能准确地描述和演示面部表情动画,因为面部通常会呈现多种不同的表情。因此,与面部动画有关的成本迅速增加。为了降低存储成本,研究人员已尝试使用变形敏感抽取和Feature Edge Quadric等技术简化3D动画模型。进行的研究检查了不同表达模型之间局部坐标系的同质性以及简化模型特征的保留问题。提出了一种使用同构坐标变换矩阵来解决局部坐标系均匀性问题的方法,并应用最大形状算子来检测面部动画中的形状变化,从而适当保留面部表情的特征。此外,均方根误差和感知质量误差用于比较实验中不同简化方法产生的误差。实验结果表明,与变形敏感抽取和特征边缘二次曲面相比,我们的方法不仅可以减少由于简化脸部动画引起的误差,而且可以保留更多的脸部特征。

著录项

  • 来源
    《Mathematical Problems in Engineering》 |2016年第2期|2370919.1-2370919.14|共14页
  • 作者

    Tseng Juin-Ling;

  • 作者单位

    Minghsin Univ Sci & Technol, Dept Comp Sci & Informat Engn, 1 Xinxing Rd, Xinfeng Township 304, Hsinchu Cty, Taiwan;

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  • 原文格式 PDF
  • 正文语种 eng
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  • 入库时间 2022-08-17 13:53:03

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