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Brightness hue and saturation in photopic vision: a result of luminance and wavelength in the cellular phase-grating-optical 3D chip of the inverted retina

机译:视觉视觉中的亮度色相和饱和度:倒置视网膜的细胞相位光栅光学3D芯片中亮度和波长的结果

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Abstract: In photopic vision, two physical variables (luminance and wavelength) are transformed into three psychological variables (brightness, hue, and saturation). Following on from 3D grating optical explanations of aperture effects (Stiles-Crawford effects SCE I and II), all three variables can be explained via a single 3D chip effect. The 3D grating optical calculations are carried out using the classical von Laue equation and demonstrated using the example of two experimentally confirmed observations in human vision: saturation effects for monochromatic test lights between 485 and 510 nm in the SCE II and the fact that many test lights reverse their hue shift in the SCE II when changing from moderate to high luminances compared with that on changing from low to medium luminances. At the same time, information is obtained on the transition from the trichromatic color system in the retina to the opponent color system. !15
机译:摘要:在明视觉中,两个物理变量(亮度和波长)被转换为三个心理变量(亮度,色调和饱和度)。在对孔径效应(Stiles-Crawford效应SCE I和II)进行3D光栅光学解释之后,可以通过单个3D芯片效应来解释所有三个变量。 3D光栅光学计算是使用经典的von Laue方程进行的,并通过两个在人类视觉上得到实验证实的观察结果的示例进行了演示:SCE II中485至510 nm之间单色测试光的饱和效应以及许多测试光的事实与从低亮度更改为中等亮度相比,从中等亮度更改为高亮度时,可以反转SCE II中的色相偏移。同时,获得关于从视网膜中的三色颜色系统到对手颜色系统的转变的信息。 !15

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